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Securing major faction capitals outside Norsca – such as Altdorf, Castle Drakenhof and so on – allows you to build fully-developed Norscan settlements. These provide basic recruitment options and act as handy replenishment-stops for your marauding armies. Marauder Outposts can be established in conquered coastal settlements outside of Norsca. Such a show of supremacy will make them much more amenable to accepting your rule! Similarly, the mighty Frost-Wyrm has the Chilling Aura ability, a constant effect slowing the movement speed of nearby enemy units.Ĭonfederate the Norscan tribes by defeating their Faction Leaders in battle.
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This new effect significantly slows units engaged in melee, making it considerably easier to run down routers or those attempting to manoeuvre. In certain cases, the monsters themselves may be brought to heel and recruited for use in battle.Ī number of frost-imbued units appear in the roster, such as Norscan Ice Wolves and Norscan Ice Trolls, with the passive ability Frostbite. Once defeated, they may bestow legendary trophies which the player may equip his characters with. The player may then choose to initiate hunts, embarking on multi-stage quests which culminate in battles against these legendary creatures. This ancient tome lists the mightiest beasts and monsters to roam the world. When the Monster Hunter skill is unlocked in the tech tree, a Norsca faction gains access to the Monstrous Arcanum.
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They will dispatch their most powerful champions to challenge your supremacy, activating a series of quests which culminate in an epic endgame experience. The gods are jealous, and the three you have spurned will not take kindly. Rewards are granted in the form of increasingly powerful campaign and battle bonuses and, in certain cases, unique units or characters.īy pledging your allegiance to a god fully and securing its final and greatest reward, you trigger the road to campaign victory.
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The more monoliths that are erected, the more favour the gods bestow. Alongside Occupying and Looting, they may choose to Raze a settlement and erect a monolith to one of the four dark gods, who they personify as the Eagle, the Crow, the Serpent and the Hound. When conquering a settlement, Norscan factions have a unique new post-battle option. At the top of the tree are the Frost-Wyrm and the colossal War Mammoth.
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With the right buildings in place, they can also recruit a wide array of monstrous units such as Trolls, Fimir Warriors, Norscan Ice Wolves and Skin Wolves. In battle, Norscan armies are swift and vicious, featuring a backbone of increasingly fierce and more heavily armed Marauder infantry units. Razing settlements enables you to erect monoliths to the dark gods of Norsca… and the gods always reward the faithful! This lends itself to a very mobile and combative playstyle – always keeping your armies on the move and often in contention with other factions. Their principle sources of income are raiding and sacking. PlaystyleĪ Norscan campaign is one of relentless pillage and ruination. Fanatical servants of the dark gods, they will stop at nothing to prove their primal might, in a relentless hunt for worthy foes and fresh raiding grounds. A barren, inhospitable peninsula in the far north of the Old World, it is home to ferocious tribes of warriors, hardened by the relentless blizzards, the barren icy tundra and the monstrous denizens of this accursed land. In the far north, between the Chaos Wastes and the Sea of Claws, lies Norsca.
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